Sam & Max The Devil’s Playhouse 1.0 MAC OS X

Sam & Max The Devil’s Playhouse 1.0 MAC OS X
Sam & Max: The Devil’s Playhouse is a graphic adventure video game developed by Telltale Games. It is the third “season” of the Sam & Max episodic series created by Telltale Games, following Sam & Max Save the World and Sam & Max Beyond Time and Space. The first episode was released as one of the first apps for the iPad on April 2, 2010,[1] and was released on April 15, 2010 for Microsoft Windows, OS X, and the PlayStation 3, the first Telltale game to appear on that platform.
Contents [hide]
1 Gameplay
2 Synopsis
3 Episodes
4 Development
5 Promotions
6 References
7 External links
Sam & Max: The Devil’s Playhouse is a series of graphic adventure games, requiring the user to control Sam and Max to specific locations, interacting with the environment, collecting and using objects, and talking to other characters in the game in order to solve puzzles and complete the game. The previous two seasons of “Sam & Max” have used a traditional point-and-click interface, which is well-suited for Windows and MacOS users but did not translate well to traditional gamepad controls. The game engine for The Devil’s Playhouse has been redesigned to handle both the point-and-click scheme and typical console-based controls for third-person perspective games. On a Windows or MacOS computer, the player has the option of plugging in a gamepad to use this second set of controls.[2] Other aspects, such as inventory management, have also been refined to better suit console players or players not familiar with the adventure game genre.[2] The iPad version of the game features direct touch interaction with the characters, scenery, and inventory.[3]
Whereas in previous episodes Max would follow to wherever the player directed Sam, The Devil’s Playhouse gives the player direct control over both characters and the ability to swap between characters. This allows for better differentiation between the two characters and increases the variety of gameplay options. A constant theme through the series was a psychic power that Max gained in each episode, such as the ability to read minds, see glimpses of the future or teleport himself to any telephone for which he knows the number. This aspect played into the separate characters’ controls in order to solve the puzzles in the game.[2]

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